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ZNR Premier D53 - Game Analysis (BG Counters)

12/26/2020

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Draft Log
Draft picks and analysis available on this post.
Game 1: BG Counters vs WB Creatures
MVP for me: Canopy Baloth.
  • Turn 5 draw of Skyclave Shade was perfect. Land to buff Canopy Baloth and then cast a kicked Skyclave Shade, while OP is tapped out.
  • Turn 6 Feed the Swarm was a really good draw as well, to line up the Turn 7 Zof Consumption. This was really good draws for a victory.
  • I think in hindsight the Bala Ged Recovery to draw the Feed the Swam was probably wrong. I probably should have kept it for the Zof Consumption if they somehow survived past turn 8. Maybe?
Game 2: BG Counters vs WB Party/Clerics
MVP for me: Moss-Pit Skeleton. 
  • Mulligan - Chose not to mulligan because I was assuming I could draw a forest by the time I needed for Canopy Baloth. Feed the Swarm and Subtle Strike could remove small creatures in case I didn't get anything going. 
  • Turn 4 - could have cast the Canopy Baloth but decided not to because of the Feed the Swarm I knew they had.
  • Which turn 5 worked out well to bring out the kicked Moss-Pit, assuming it was going to get fed to the swarm but I could bring it back. I was learning what context that ability is very useful.
  • Turn 6 - need to think just a bit more - should have cast Baloth and then played the land. It didn't matter here but need to avoid making unforced errors like this when it might matter
  • Turn 7 - Bala Ged Recovery - I could kill one of their threats and get a 1/1 counter on Baloth and put Moss-Pit at the top of the deck. That seemed like a good timed use to get Subtle Strike. I did not attack because of 10 life. 
  • Turn 8 - Bring out the Skeleton and attack with Baloth. Again, small thing but should have (a) played land, (b) attacked with Baloth, and then (c) Cast Moss-Pit Skeleton. I guess they would know about the Skeleton so it didn't really matter. But again, back to habits of good sequencing of play on a turn. 
  • Turn 9 - Attacked with Moss-Pit Skeleton because I knew they'd have to double block to kill my skeleton but I could take out two of their creatures (or the Kor Celebrant) and I had the Blood Beckoning in hand. They took it. 
  • Turn 10 - Attacked knowing I had the blood beckoning but also the Moss-Pit Skeleton in hand. My life total is a bit worrisome. Now that I look at it in hindsight, was I too aggressive? Am I the beat down?
  • OP Turn 10 - They have the stampede back which I do have to worry about but then they have no open white mana. 
  • Turn 11 - They'd have to block both or die, so I knew I could get rid of two of the creatures. And I had perfect information they couldn't combat trick
  • OP Turn 11 - They drew a land. I wonder if there was a card that could have won them the game. 
Games 3-4 were not noteworthy. 
  • Game 3: They had a UB Rogues deck. Lots of cheap rogues that swarmed me and milled me. A ruin crab. 
  • Game 4: I had horrible curve. Got behind and couldn't catch up. Their Scorch Rider just pounded me for a lot without me being able to have a blocker or removal. 
Game 5: BG Counters vs UG Kicker Roost
OP MVP: Roost of Drakes
A few bad plays by me. 
  • Turn 2 - OP hasn't cast anything. I should expect them saving up for a Roost with Blue/Green
  • Turn 3 - I feel good about Vanquish the Weak on a Risen Riptide that could become a problem with some Into the Roils
  • Turn 4 - Straight forward
  • Turn 5 - Uh oh, Roost is on the board. Turntimber Ascetic does seem like the right play to maximize mana and get a big body out there. 
  • Turn 6 - nice that Turntimer gets another 3 life and it wasn't clear what I would have used my mana for anyway
  • Turn 7 - they are tapped out. I know I can double cast here. First Deadly alliance. Good. I should have cast Scale the Heights before attack and drew a card.
  • Turn 8 - And I would have draw the Feed the Swarm. Regardless, BIGGEST mistake is NOT to Feed the Swarm the Roost. Interestingly, if I had done Scale the Heights, I would have been able to Bala Ged Recovery back the Feed the Swarm for the Bubble Snare. Also, I should have Deadly Allianced OP's Wizard on their turn if that was the plan all along to get rid of the flyer.
  • OP Turn - Should have removed the Expedition Diviner on OP turn, so they wouldn't have drawn the card. 
  • Turn 9 - the Skeleton shows that having a big body was not my problem of this deck - the Roost is FAR bigger of a problem. WHY did I cast the Skeleton BEFORE the attack, see this time it could have been bad. BUT I should have also cast the Scale the Heights to require triple block to kill. I have enough life. I probably should have attacked with the Mucklord as well. So many mistakes here. Also just noticed OP could NOT cast Into the Roil (just one blue mana)
  • Turn 10 - eh. Scale the Heights lost a lot of its leverage. OP can cast Into the Roil now and they do.
  • Turn 11 - didn't set up earlier turns where Zof Consumption could have been lethal. So many bad plays
Summary
Game 5 was definitely winnable by me. So many mistakes. Good that I went through them here. Thinking about sequencing and threats and leverage of cards in context. 

The draft was interesting in hindsight. Picking the Roiling Regrowth P1P1 put me on the path for this Black/Green deck. I should consider which decks I would like. The Regrowth doesn't just slot in any deck that effectively, as I think it would lean towards landfall for maximum effect - it's 2G to just ramp one land if it's wasn't a card that allowed 3 lands to hit on same turn. 
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    Started playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now.

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