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ZNR Premier Draft #53

12/25/2020

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Here's the Draft Log for Draft #53
It was an interesting draft where I discuss how the first pick could have led me down 3 roads. I think all three might have been viable paths. I did make some bad early decisions which lowered my pick potential later on. Definitely getting a better sense of how cards fit together. 
  • P1P1 - Rare: Kargan Intimidator, Unc: Grotag Night-Runner, Roiling Regrowth, Tangled Florahedron. Noteable Commons: Into the Roil, Blood Beckoning, and Rabid Bite. Took the Roiling Regrowth as having options. Intimidator makes me feel like I'm going down the WR Warrior deck. 
  • P1P2 - Warleader... But common got taken - Roil Eruption? Into the roil? Deadly Alliance? But Lotus Cobra can help accelerate and pairs with the roiling regrowth. I did think of Feed the Swarm here as powerful common. Nothing jumped out in the uncommon. Interestingly, Into the Roil last turn might have made me pick Lullmage's Familiar. Intimidator -> Warleader. I guess Roiling Regrowth paired well with Lotus Cobra. The question is are any of these clearly better than the rest - I don't think so. They fit within a particular deck but don't really set themselves apart. 
  • P1P3 - Vanguard is going to make a WR warrior person happy to my left. Bubble Snare for the developing kicker deck. I decide to take the strongest card in Feed the Swarm. I have found it useful for removal and taking out an enchantment.
  • P1P4 - Nothing speaks out. Nectarpot fits the land deck but is replaceable and too early here. I debated between Packbeast and Vanquish and just decided on Vanquish because landfall does not care about party.
  • P1P5 - Nothing really spoke to me. Moss-Pit Skeleton is okay but nothing that pulls me there but given what I got, seemed reasonable.
  • P1P6 - Spoutling - that Kicker deck is starting to look good. I decide to double down on Moss-Pit Skeleton. The sprouting doesn't help me that much w/o kicker. 
  • P1P7 - Canopy Baloth - payoff for the landfall. Take it happily!
  • P1P8 - MDFC, can be useful removal from hand. In hindsight, maybe the Strength of Solidarity. Roilmage makes it look like no kicker drafters to my right - Dang kicker would have been good. 
  • P1P9 - In hindsight, REALLY should have taken Strength of Solidarity for the counters and working with Moss-Pit Skeleton
  • P1P10 - Wow, warleader wheeled - nobody playing WR warriors, I guess. Debated what card would have the "best" chance of making my deck, probably Cleansing Wildfire and land fall
  • P1P11 - Happily take this wheeled Blood Beckoning.
  • P1P12 - P14 - what's left, eh
  • P2P1 - Don't need Omnath (though could have been broken with my landfall) - should I have pivoted? I was probably already down on him due to Standard bannings. He's not black, which hurts. Deadly alliance is probably the best card for my deck here and great power level, though it's not going to be a party deck. Into the roil for that kicker deck that could have been.
  • P2P2 - Skyclave Shade - thank you. Roiling Regrowth has decreased in value since I have one and I'm not focused on Landfall - with just 2 payoffs (Baloth and Cobra)
  • P2P3 - Survivor fits my deck with the counters. Nothing else fits my deck or is very powerful to push me somewhere. Goma Fada for that Warriors deck.
  • P2P4 - Ha another Goma Fada - I wonder if someone at table pivoted to Warriors. Packbeast seemed like the best option. Didn't like much here in this pack. Silencer wouldn't make my deck. No green interestingly.
  • P2P5 - Zof Consumption vs Shadowcat vs Dauntless Survivor. And I WOW at the pick 5 Roil Eruption. Zof seems to give most options - win condition when at the end as well as MDFC. Survivor would help the coutners. Shadowcat could give counters but expensive. 
  • P2P6 - Take the removal, already have the feed the swarm. Thought about Blight-Priest but I don't have much life gain here. 
  • P2P7 - probably should play with Shadowcat in a deck like this one to see how it performs but I erred on the side of the 2 mana creature. Scale the Heights could have been an option as well due to land and counter
  • P2P8 - Generic warrior or combat trick. 
  • P2P9 - Another late blood beckoning. Happy to take it
  • P2P10 - Eh. Could take warrior but eh
  • P2P11 - P2P14 - nothing noteworthy
  • P3P1 - Gloomhunter could have been interesting with life gain and kicker and counters. I took Bala Ged Recovery to help fetch things out of graveyard. 
  • P3P2 - Why look here - not a huge bomb. But a card that fits my deck perfectly - counters/GB. Ambush would have been a nice backup. Lots of options here. 
  • P3P3 - Skitter-Sneak seemed like the best option. 
  • P3P4 - Scythecat - useful for land options here and nothing speaking out. 
  • P3P5 - Big green creature. Mind drain works better in UB mill
  • P3P6 - So. Moss-Pit Skeleton and Feed the Swam but I take the card I need for counters. I think Moss-Pit might have been good. Above, if I had chosen the Strength of Solidarity, I would have taken my 3rd Moss-Pit Skeleton. I think this is me learning the cards and knowing how they all fit. Better decision earlier would have had trickle down effects.
  • P3P7 - Eh. It does give a counter. 
  • P3P8 - Subtle Strike - counters. Malakir Rebirth could be nice in this deck but Subtle Strike works well with my cards
  • P3P9 - Another big creature but not sure what else I would take here that could make it
  • P3P10 - Blightblade a good cheap stall early. Too bad I don't have a fight spell
  • P3P11 - P3P14 - nothing noteworthy
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    Started playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now.

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