As always, here's my thoughts post draft but before playing a game:
I felt good about most of this draft. I think the gap I had was looking and understanding the mana base. The curve is a bit high without much 1-2 drops but I have a good # of Foretell. 6 of 17 lands are tap lands. Let's learn how this works. The one thing about the draft is understanding enough signals to say one of these other cards will wheel
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As always, here's my thoughts post draft but before playing a game:
P1P1. Maybe should have taken Bind of the Old Gods as a removal spell (Deathsie has it A vs the Rare which is a C). Shimmerdrift Vale was the only other card I was considering. But I said, let's grab the Rare and see if we can make an Elves deck that nobody wants to draft. P1P2. Best card in pack? Give me options for WR. Oops just saw Deathsie give it a "D" for Koll. Glimpse is an "A", even Moritte is a "B". Nothing else really stands out. Maybe Run Amok. But choice probably should have been Glimpse regardless of pick 1. P1P3. Kolvori, Deathsie gives a "C" - yeah it was hard to use in Sealed. You need those Legendary creatures. Feels more like a Constructed card. I chose the Glade-Warden because of Shapeshifter. Another Shimmerdrift Vale. Hopefully Koma's Faithful wheels or the Sculptor of Winter. I'm sort of set on my Elves plan. P1P4. WR seems a bit open so far. Could have pivoted over. Too early to pick the Elderfang Disciple "C". Probably should have taken the Scupltor of Winter and waited for Disciple to wheel. P1P5. BG uncommon land seems like a good draw. Again hopefully Koma's Faithful wheels but that would be late P1P6. Wow look at that Raptor. Berg Strider available as well. WU looks open? But I go with my Elves. Snow-Covered Forest was tempting as well. P1P7. Another Elf. Looks like Snow is wide open. P1P8. Happily take the Raise the Draugr. Let's see what the wheel brings. P1P9. Could have taken the Disciple but let's grab the Snow-Covered Forest that wheeled. P1P10. Raise the Draugr #2. Alpine Meadow wheels but not in our colors. P1P11. Koma's Faithful does wheel. P1P12. 3rd Raise the Draugr nice for so late. P1P13. Roots of Wisdom. Not a bad Elf card. Village Rites isn't bad either. P1P14. Happily take this Elf in garbage slot. P1P15. The Giant Ox that's not a Giant for the Sideboard. P2P1. Packmate seems like the card that will help this deck - Bloodsky Berskerer is the other choice. P2P2. Grizzled Outrider the Elf. 3 other Elves to wheel. P2P3. Debated on Skull Raid. Not sure what I was doing drafting snow at this point without any payoffs. Again hope the Disciple wheels. P2P4. Scupltor of Winter for my 2 snow lands? Path to the World Tree seems too far off. P2P5. I guess I could have taken a 2nd Sculptor of Winter but Spirit of Aldergard could be good payoff if I get into Snow lands. I think this is me not having enough conviction on going into Snow. Masked Vandal might have been a reasonable alternative here. P2P6. Return Upon the Tide is a good card for my Elves deck. Look another Sculptor of Winter and Gladewalker. And Duskwielder. Lots of Wheel opportunity. P2P7. Masked Vandal vs Snakeskin Veil. More Elves. P2P8. More Elves. I'll take my 3rd Deathknell Berserker vs the 2nd Duskwielder. P2P9. The Wheel. Weigh Down for removal given that I have a bunch of cheap 2-drops. Let's get some removal. Haven't seen a Feed the Serpent yet. P2P10. 2nd Duskwielder over the 4th Deathknell. P2P11. Disciple wheels, not a surprise. I'll take it. P2P12. Broken Wings is useful with so many Sagas and Fliers and Artifacts. P2P13-15, happily grab a Duskwielder in the junk area. P3P1. Was tempted to take the Predator to splash. In hindsight, probably should have. Three Seasons is asking me to splash another way - though it does have mill. Otherwise this pack has the Elderleaf Mentor and another Sculptor of Winter. P3P2. Boom. Harald fits in. Varragoth is good but doesn't fit in our deck as nicely as King Harald. Hopefully the Mentor or the Revenge wheel. Look at that Demon Bolt. Wow someone took a common from this pack. P3P3. Should have abandoned Snow here and grabbed the Rune of Might. Outrider is Elf though. P3P4. Probably should have taken the Goldvein Pick with all these small creatures. This snow plan seems a bit silly in hindsight. P3P5. Elf, Reach. Skemfar Showmage actually should have been the choice with all these Elves. P3P6. Seems the most reasonable for this pack. P3P7. Rune of Mortality or Snakeskin Veil. Rune is also UNC. Wish we had one or two bows or had taken that Pick earlier. P3P8. In hindsight I should have taken the Arachnoform for reach and for making the wolf into an elf. Wanted Jarl for the "removal". P3P9. Not enough snow to take the Sculptor. Taking the Mammoth Growth as "removal". P3P10. Okay King Harald's Revenge wheels. P3P11. Take the UNC. Don't need a 2nd Broken Wings. P3P12-15. Pick up a 4th Deathknell Berskerer. Okay definitely saw some spots where I could have been more flexible. Also should have been thinking about my game plan. Took some "removal" which was key, given that I did not see a Feed the Serpent. Should have taken at least one Pick given the small creatures and the Rise of the Draugr. Seems like a reasonable plan I could have made better. Game 7 - Was 5-1 at this point
Game 8 Opening Hand. 1 Swamp + 2 Mountain - good start. Kardur - very good. Feed the Serpent good. Not a fan of the Saga but we'll see. Breakneck Berserker is useful. Sad there's no 2 drop but we'll keep
Game 9
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AuthorStarted playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now. Archives
March 2021
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