ZNR 57- Game 1 (Win vs UB Rogue on Draw) MVP: Shatterskull Minotaur
Minotaur and Outrider are really good in aggro decks. Opponent doesn't expect the extra damage. Both in party decks. ZNR 57 - Game 2 (Loss vs WB Clerics on Draw) MVP: OP's Expedition Healer
Clearly once I get a reasonable stabilization, I need to be more aggressive. Missed three turns attacking with Minotaur and at least one turn with the Bug-Catcher. Good lesson learned by reviewing the log. Probably fear with 6 life drove too much of this. Had opportunities to win this match. ZNR 57 - Game 3 (Win vs WU Mill on Play) MVP: Grotag Bug-Catcher
Small mistakes by me. Put pedal to metal and keep up the pressure. ZNR 57 - Game 4 (Win vs WB Clerics on Play) MVP: Akiri , Fearless Voyager
Not sure I learned the right lesson or not being able to affect the board really until Turn 6 with the one exception of the Roil Eruption on the Blademaster. I should probably mulligan if I can't cast anything on the board on turn 2. ZNR 57 - Game 5 (Loss vs BR Party on Play) MVP: OP's Sea Gate Colossus
This game was me not realizing that I was the beat down with my cards and board state. I think this was probably a winnable game by me and just not realizing where I needed to push. In hindsight, they would not have given up the Blight-Priest for much. ZNR 57 - Game 6 (Loss vs BG Counters on Play) MVP: OP's Kazandu Nectarpot!
Played out the rest but didn't get there. I think there were edges I could have taken but did not. Utility knife on the Bug Catcher to attack would have been good on turn 5. And no plains is bad. They have a very synergistic deck. Impressed. Summary/ThoughtsThis deck was very fun to play. It could do a lot of damage with the Bug-Catcher. I definitely did not push with this deck when I was the aggressor. I need to do the math and push my advantage. Also be aware of the kind of deck the OP has and how much they value their cards.
Disappointing 3-3, definitely the first two losses felt like they could have been avoided pretty easily.
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Here's the Draft Log for ZNR Draft #57: Since they don't currently save P1P1, here it is (I switched but in hindsight...): As always, here's my thoughts post draft but before playing a game:
Deck EvaluationLet's try something new as part of the evaluation:
How does this deck win?
What is this card missing for its archetype?
Game 1 (Win vs WB Party on Play) MVP: Bala Ged Recovery You could make the case that Scute Swarm is really the MVP of this match but it wouldn't have been possible without Bala Ged Recovery. Phylath was just the exclamation mark on the OP killing several Scute Swarms.
Game 2 (Loss vs WU Party on Play) MVP: OP's Shepherd of Heroes with full party
Should have known Blue White Party wants to protect creatures and something as valuable as Packbeast would not be put at threat. In hindsight, I didn't play until the end because I didn't think through all the lines. Game 3 (Win vs UB Mill on Play) MVP: Phylath Wow this was a game that I felt like I needed to make the right plays over and over after some bad plays.
Made a few boneheaded plays but worked my way through. Game 4 (Win vs UG Kicker on Draw) MVP: Canopy Baloth Even though Canopy did not deliver the killing blow, he could have.
Good smart game. Some small mistakes here and there but I got there. Game 5 (Win vs UR Wizards on Draw) MVP: Scute Swarm Pretty funny battle between Scute Swarm and Relic Amulet. OP said GG once Scute Swarm hit the board.
Game 6 (Loss vs UR Wizards on Draw) MVP: OP's Risen Riptides Made several mistakes. Didn't even realize OP was Mythic #1294 until after the game. Let's count the mistakes:
Game 7 (Loss vs WB Clerics on Draw) MVP: Scion of the Swarm I thought I was doing really well until I did the math. Ouch. Fliers, and this is even with me getting rid of one. I think there's not enough removal in this deck.
Summary/ThoughtsI had a pretty good deck but it definitely had some weak spots. I think the Axe was just too clunky to use. Reclaim the Waste was great. Hellion was great. Scute is busted as well as Phylath. Canopy Baloth did a bunch of work and I guess I need some more supporting cast. I wonder if I should have gotten a Legac (3/4 and landfall for damage). I also wonder if Broken Wings would have been useful for Artifact and Flying hate.
As always, here's the thoughts post draft but before playing:
I think this deck is going to be high variance. So I tried to get the ability to make sure I hit landfall and there are a few landfall payoffs in this deck. There's a small backup of Kicker but not a big emphasis. Let's see how this plays. Starting deck below. This White/Blue Party deck deserved better. Ended up 1-3. This was played on my other son's account, again because of the Sale on Draft Tokens on Christmas Eve. Game 1 (Win vs RG Kicker Creatures on Play) MVP: Dauntless Unity, kicked on three unblocked creatures The curve played out well and I kept up the pressure and just enough removal. Game 2 (Loss vs Naya Phylath on Play) MVP: OP's Phylath, World Sculptor I think I missed a big attack which could have brought OP down to 7 but they would have still been able to cast Phylath the next turn. Six 0/1 Plant creatures and then being able to make them into 4/5 creatures really hurt. I didn't have the top end of my curve here with flying creatures. Game 3 (Loss vs WG Party on Draw) MVP: OP's Veteran Adventurer They hit their curve perfectly to bring out the Veteran Adventurer and that was a beast on the tables I could not grab anything substantial enough. I think I learned that Dauntless Unity isn't really removal with +2/+1 and requiring attacking. Game 4 (Loss vs UR Wizards on Draw) MVP: OP's Umara Mystics Just one of those games when you start with 2 Island hand and never draw a Plains. They basically got their board developed and then 2 Umara Mystics. Quick dead. Summary / ThoughtsI think this deck deserved a better fate than 1-3, but one of those games lost to a bomb, another lost to mana screw (no Plains), and the last was just them hitting their curve while I did not. There were definitely not enough big pay offs and the "really good" cards were not stars. Cleric of Chill Depth is really just a Cleric body and not worth multiples unless I need Clerics. And I was right that I did not have enough 2 drops.
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AuthorStarted playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now. Archives
March 2021
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