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ZNR Premier Draft #56

12/29/2020

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Here's the Draft Log for ZNR Draft #56.

Since they don't currently save P1P1, here it is:
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As always, here's the thoughts post draft but before playing:
  • P1P1 - Phylath is a really good card but it's RG landfall, not the best deck. I know that I am willing to pivot away if the next few cards tell me that the deck isn't there. Lullmage's Domination and Familiar seem very restrictive as pick 1s without as much crazy power. Into the Roil is an interesting pick (though would be nice with the Lullmage's Familiar). So I know I'm passing 2 kicker cards. Nothing else screams signal to my OPs.
  • P1P2 - Another Kicker card in Vine Gecko. I'd like to note a 2nd Canopy Baloth out of 2 packs. Raw power seems like Kazuul's Fury. Linvala is tempting to try to go Blue/White Party. I choose Kazuul's Fury as a way to finish games.
  • P1P3 - Red/Green Pathway fits but is there anything clearly I want? 3 out of 3 packs for Canopy Baloth. Hope to get some on wheel. Also Cleansing Wildfire or Blightblade on wheel as well.
  • P1P4 - Nothing jumps out on power level. Kabira Takedown is a very good white removal card. But Rapid Bite seems like it would fit my deck with big creatures and it's damage not fight. Maybe I can pick up a Blightblade as well. 
  • P1P5 - Debated between Expedition Champion and Warleader. Dauntless Survivor seemed like I would get more options. I thought maybe Red primary and could splash either green or white. 
  • P1P6 - I think I maybe should have taken Omnath. Nothing else jumped out at me and Baloth will work in a deck prioritizing landfall (as would Omnath in hindsight). 
  • P1P7 - Stomper to help with the land pick up
  • P1P8 - Survivor for a 2 drop. Debated Electromancer.
  • P1P9 - Wow, Bala Ged Recovery wheels. That's a clear signal green is wide open. I'll take that, Baloth wheeled as well. 
  • P1P10. Whoa. Vine Gecko wheels. Almost took Sneaking Guide or Strength of Solidarity, but realized at worse Vine Gecko is a 2-drop at 2/2 with side benefits from a few kicker cards I'll get.
  • P1P11. Cleansing Wildfire helps with Landfall
  • P1P12-14. Feels like Green and Red are open, including the MDFC at P13. 
  • P2P1. Hmm. I really wasn't sure if I should take a speculative Squad Commander. Now in hindsight that would have worked really well with Linvala. Hornbeetle seemed like best possible power here, where everything else is replaceable. Not doing party, so even splashing Squad Commander seems like a bad idea.
  • P2P2. Nothing great for a pick 2 but I'll take a Baloth.
  • P2P3. All the Red/Green cards in this pack I can get later. I'll take the R/W pathway. 
  • P2P4. Nothing really fits my deck but I'll take the Scale the Heights for counters, land, and drawing a card.
  • P2P5. Thought about Bug-Catcher but I'm not party. Thought about Stomper but I already have one and have a few top end already. Visionary will help drawing the right cards/lands.
  • P2P6. Gnarlid Colony best of bunch. Kicker and 2 drop
  • P2P7. Valakut - MDFC and can draw a bunch of cards. Could come in handy except as tapped land. Rockslide Sorcerer - not many Wizards, so deferred on that one.
  • P2P8. Canopy Baloth #3 works for me. 
  • P2P9. Turntimber Ascetic. Big body. 
  • P2P10. Sideboard for the Broken Wings
  • P2P11. Glad the Hellion wheeled.
  • P2P12. Tormenting Voice - could be useful to dig for land or one of the payoffs
  • P2P13. Sideboard for the Spare Supplies, doesn't seem like I'm short playables.
  • P2P14. Happy to take the Axe as P14
  • P3P1. Roil Eruption - kicker, direct damage. Gladly taking it. 
  • P3P2. Funny that the Blue/Red pathway came up here if I had actually taken Omnath. Sorcerer seems like the best option here. Visionary was temping, maybe would have been the right call?
  • P3P3. Nothing really that powerful but Reclaim the Waste, kicker + lands.
  • P3P4. Um. I'll take a rare landfall bomb here! Think about how I need to protect against Mana Drain. Need to be aware with Phylath, Scute Swarm on OP's colors and potential cards.
  • P3P5. Debated between Bala Ged Recovery and Cleansing Wildlife. MDFC is more useful here and ability to get card back from graveyard.
  • P3P6. Reclaim the Waste helps with land. Akoum Warrior is very expensive. 
  • P3P7. I guess in hindsight I could have taken Snarecaster as anti-flying as well as big butt. Might of Murasa kicker and combat trick (may help with removal)
  • P3P8. Scale the Heights - more land. Counters.
  • P3P9. Dauntless Survivor - 2 drop with counters.
  • P3P10-P14. Nice Red and Green fillers

I think this deck is going to be high variance. So I tried to get the ability to make sure I hit landfall and there are a few landfall payoffs in this deck. There's a small backup of Kicker but not a big emphasis.

Let's see how this plays. Starting deck below. 
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    Started playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now.

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