Interesting games. Ended up 3-3, with my son playing the last game. I was playing on his account, since I got a draft token when they were on sale in the Arena store. I didn't think this run was very noteworthy until I thought about why I lost. This is why I do this blog, mostly for me. Some day, somebody will read this and say "wow that was obvious". I hope that person will be me. There's something not clicking for me at the moment but I see little points where I have some a-ha moments, hopefully a few below. Game 1 (Win vs WB Party on Play) MVP: Sneaking Guide - though my threats went wide Hit the curve perfectly. Good combo of Fliers and 2 Sneaking Guides with a Packbeast and Blackbloom Rogue. OP's deck was a WB party deck, which feels like in hindsight my deck is. It was nice that OP cast a Farsight Adept to give me a card, and then I Roil Eruption'ed it on my turn. Lessons learned/reinforced:
Game 2 (Win vs WB Party on Draw) MVP: Nighthawk Scavenger Not much to report on this because the OP was stuck on 2 lands for most of the game. But Nighthawk Scavenger is very good. I didn't record this game but it would have been interesting. I was using Feed the Swarm and Skydancer to fill their graveyard BEFORE attacking as Nighthawk Scavenger wanted a variety of cards in graveyard. So lucky for me the OP was stuck on 2 lands and I could play with that very good card for the first time. Sorry I didn't record this game. Game 3 (Loss vs WB Party on Play) MVP: Attended Healer for OP I used a Feed the Swarm on a Sell-Sword. In hindsight, this card has no value. Yes it's 3 damage but there are multiple ways to deal with it and there are no special abilities. There are some bombs in here and I should save removal for key cards. Turn 4 sequencing is bad. I think once the Attended Healer hit the table with a Ghastly Gloomhunter hit the table, the game slanted to OP. I didn't have the removal come up to deal with either cards. I even tried to Fissure Wizard to dig for one - trading a Mountain for another one. Game 4 (Win vs WU Fliers on Play) Real time notes during match: Need to remember MDFC are lands all the time. Mill enough to get to 8 cards in graveyard, Menace on Blackbloom Rogue. I guess I am glad I didn't play as land after all. really thought about what creatures I wanted to remove - make sure there was high value. All the removal really helped until my board got stabilized. Mind drain was good timing. MVP: Blackbloom Rogue
Game 5 (Loss vs UB Rogues on Play) MVP: Mana Drain for OP So this is interesting starting hand with 2 Swamp and Mountain and Felidar Retreat. Seems reasonable ramp with Gloomhunter (T2) and Skydancer (T3).
Game 6 (Loss vs Naya Landfall on Draw) MVP: Prowling Felidar My son played this game and there was likely one key play where my son wanted to remove Spitfire with Vanquish the Weak, where I would have removed the TukTuk Rubblefort. A very KEY mistake I made - I think he would have done is a turn where we waited to cast Deadly Alliance on the OP turn. We should have cast on our turn when their mana is tapped. They cast the Sejiri Shelter to protect it. That would have changed the game. So this game could have turned out differently but no guarantee for a win. Summary & Learnings from this DeckI focused on cards picked early. I took a Rogue with Mill, so I was like "must collect synergy" with Rogues and Mill. But Rogue/Mill is blue/black rogues. I was on this mission to "collect"/get all the Rogues not really understanding the set/meta/archetypes.
When I started adding Red, I should have switched to Party and gone after non Rogues. Having 3 Skydancers and Stingers didn't really help give the deck enough powers. I didn't really have enough Mill cards to make a difference. The Blackbloom Rogue was MVP one game with Menaced by Graveyard 8, but it was probably too much work to be a huge focus. The Nighthawk Scavenger was helped out Skydancer and Feed the Swarm. In hindsight of looking at the draft, I think there are two places in Pack 2 where I should have taken some red Warriors instead of Black cards but otherwise I think I took the right cards. I think this would have changed my deck construction as well. So play to the archetypes strength and not a pre-conceived notion. I think I am fine with "drafting the hard way" but I think I need to know how to value cards in a deck and not in a vacuum.
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AuthorStarted playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now. Archives
March 2021
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