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KHM Premier Draft #9

3/1/2021

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​Here's the Draft Log for KHM Draft #9

Since they don't currently save P1P1, here it is:
Picture
Here's my thoughts post draft AND after I've played to a 3-3 record:
  • P1P1. Rare - pathway. Not bad colors, but when would I draft this as P1P1. On to the uncommons, Shadowsage is "C" on Deathsie. Svella is an "A" and I agree. Bretagard Stronghold "B" and you really want to be in White/Green. Commons - nothing stands out. Snow Mountain. Wow, the pick the best common here? Maybe Craven Hulk. I guess you could take the Frost Bite. So Svella it is.
  • P1P2. Rare is missing. Fynn is best uncommon that's also aligned with my control nature. Kardur's Saga is good if we know we're going Berserker. I think it's fine to pick up if I know, but it's not a reason to pull me in. Let's look at the commons. Bound in Gold not bad but not a pull into white. Snow Island but not as good as Fynn.
  • P1P3. This is an Ick pack. Rare and a common taken. Bloodline Pretender is reasonable and flexible for colors. Snow dual land way off colors. Priest maybe. 
  • P1P4. Another big ick. 2 uncommons and a common taken. Nothing jumps out so I take the Priest for a controlling deck.
  • P1P5. Kaya's Onslaught in case we pivot, as green cards are a bit weak. Otherwise nothing strong in the other colors. Though I guess the Elderleaf Mentor goes with the Pretender. 
  • P1P6. More ugly cards. Green/Black dual land - will take it over the Shimmerdrift Vale as locked into one color. 
  • P1P7. More ugly cards. I guess the Gladewalker will do. 
  • P1P8. Okay some reasonable cards. I guess there's Berg Strider. But the Yew will work for the top end, especially if I can get a Wurm. 
  • P1P9. Wheel says... Okay we take the uncommon tapped land. Not much else in this pack. I guess I might go Green + Black or White, splash Red. 
  • P1P10. Grim Draugr seems like the best card in this pack for us. Cinderheart Giant is better card but it's not in our current lane.
  • P1P11. Elderleaf Mentor might have been better in a controlling deck. 2nd Priest works though.
  • P1P12. Raise the Draugr works. Leaning more BG now.
  • P1P13. Arachnoform - not horrible for P1P13. Hawk might have been better if any chance of going blue
  • P1P14. Broken Wings is fine for this late. Good removal for Artifacts/Enchancements/Flying. I have found it useful.
  • P1P15. Dogged Pursuit. I wonder if you could make a controlling deck that used a lot of these.
  • P2P1. King Narfi's Betrayal - so blue/black could be a pivot. And the other 3 uncommons are blue. I haven't pivoted, so I take the best common. Arctic Treeline is a good fit for our deck but I'll skip.
  • P2P2. 2nd Fynn? The two other Giant uncommons, not really for us. Behold... So far from playing that now. Struggle is good Fight spell for us.
  • P2P3. Glittering Frost for fixing and Snow, as there's nothing else that jumps out. Snow Forest, I would have taken. 
  • P2P4. Saga are off my color. I guess I could have taken first Mammoth Growth over 2nd Struggle. 
  • P2P5. Nothing really jumping out, so I take the Snow Swamp.
  • P2P6. Not enough Elves. Shimmerdrift Vale over the Glittering Frost, though the Snow Swamp. 
  • P2P7. If I had known, I would have taken the Swamp last time and then this Shimmerdrift. Again, not great cards. I guess I could have taken the Horizon Seeker, but snow land is good.
  • P2P8. Ha. Okay I'll take the Snow-Cover swamp. Someone's getting hooked up with 2 Kolls.
  • P2P9. Well. Okay, I'll take the Arachnoform. 
  • P2P10. Fine I'll take Fynn on the wheel.
  • P2P11. Shadowsage, I'll take now. Not enough density in one creature type though.
  • P2P12. Okay. I'll take the Mammoth Growth I wanted earlier.
  • P2P13. Take the 2nd Stronghold
  • P2P14. Gates of Isfell - uncommon picking up.
  • P2P15. Undersea into my Under Sideboard
  • P3P1. Absolute trash. I guess I could have rare drafted here. None of the uncommons fit. I guess I should have taken the Masked Vandal instead of a 3rd Priest of the Haunted Edge. Though in gameplay, you can sacrifice multiple on one turn to get a lot of damage in.
  • P3P2. Since it looks like we're going black. Take the Sinkhole. Don't need a 2nd Yew. I debated on Search for Glory, as rare and could I play it? Ended with the safe land.
  • P3P3. Sagas are off color. Though Fall of the Impostor has worked better than I expected. I guess I'll take my first Jaspera Sentinel. Didn't need a 4th Priest. 
  • P3P4. This Saga I'll take as the removal spell.
  • P3P5. Rare draft on the Realmwalker. Not enough density. Thought of taking Tegrid's Shadow - in hindsight, that would have been the right call. 
  • P3P6. Boreal Outrider. Very serious threa when I played it. Right pick here. 
  • P3P7. Junk pick with the Effigy. Probably could have just picked the higher rarity for vault progress. 
  • P3P8. VERY happy to take the Wurm here. Too bad the Outrider is in the same pack.
  • P3P9. Spider to block fliers. This is the wheel.
  • P3P10. I end up with the Search for Glory. Again don't need a 2nd Yw.
  • P3P11. Highest rarity pick
  • P3P12. Rune Crown - will need to play with this in the future
  • P3P13. Arachnoform, on color. Didn't realize it's my 3rd one. Doesn't change the pick though.
  • P3P14-15 sideboard garbage

Reasonable picks. Tegrid's Shadow instead of Realmwalker was probably one good choice. Getting the Elven Mentor as well as the Masked Vandal instead of a Priest. Got to 3-3, so not bad. 
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    Started playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now.

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