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Draft Analysis - ZNR #61 Traditional

1/10/2021

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Here's the Draft Log for ZNR Draft #61:
Since they don't currently save P1P1, here it is:
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So if you didn't notice, I switched to Traditional. I didn't realize that Traditional does not use the ranking system. So I thought I would try it. I was worried because you need to play best of 3 games, which requires side boarding. I haven't done much side boarding in my career (guess time to learn). And it takes the time necessary to play up to 3 games (could be more than an hour). 

I also played one bo3 before writing these notes. But here are my thoughts on the draft
  • P1P1. Phylath is very powerful but playing Red/Green is tough. Landfall. Soaring Thought-Thief is pretty good for UB Rogues. I'll take the better card here. 
  • P1P2. Cleric of Life's Bond can really help a WB Clerics deck. Nothing else screams out as very strong. One rogue that I can get later. 
  • P1P3. Windrobber works well with the Rogue deck. Into the Roil is a very strong contender as well. Vanquish the Weak good for either Black deck. Shepherd of Heroes is important for the WB Clerics deck as well. 
  • P1P4. Gloomhunter probably the best of this bunch. The Stalker is good but in a Rogues focused deck not as much and I can probably get them later. 
  • P1P5. Geysermage seems like the only card that'll go in either of these decks. Don't see much Clerics/white worth while here or Black in this pack.
  • P1P6. Protector for the WB deck. Silencer maybe. But Glacial Grasp can help with mill. 
  • P1P7. MDFC land. Counter spell (but it's not really that strong late). Roilmage is an option as well as Squid. Getting pushed into Blue heavy here. 
  • P1P8. No blue now, Mind Drain works with the mill theme.
  • P1P9. Mind Drain #2 works given this pack. 
  • P1P10. Blight better than Raptor. Notice the Stomper if I had chosen Phylath (last pick had a Baloth as well).
  • P1P11. Rare drafting with nothing useful
  • P1P12-P14. Going to sideboard
  • P2P1. Sea Gate Stormcaller - not a Wizard deck. Cleric of Life's Bond - haven't seen many Clerics. End up with the only card that kind of goes in a UB Rogues deck. Should I have taken the Stormcaller to see if there are opportunities to use it? 
  • P2P2. Duelist for the Rogue. Skitter-Sneak is probably available later. Nothing else worthwhile. 
  • P2P3. Feed the Swarm and Blood Beckoning. I think there are other ways to get removal but Blood Beckoning seems key in this deck. Already have a Predition but even that wouldn't be worth as much as Blood Beckoning
  • P2P4. Zof Consumption. Relic Amulet is tempting. Bubble Snare another good option. Packbeast always does work. 
  • P2P5. Skulker for the Rogue
  • P2P6. Field Research to get the cards I need. 
  • P2P7. Lullmage's Domination. Yes please. Mind Carver would be good if the Domination wasn't here.
  • P2P8. Stalker works to get here. 
  • P2P9. Eh, Riptide works .
  • P2P10. Yep, and there' the Skitter-Sneak wheel. Roilmage wow. Bug-Catcher wheeled!!! Roilmage should have been more considered here given that I have Domination.
  • P2P11. Predation wheeled. I'll take that
  • P2P12. oh wow Bubble Snare wheeled, as did the Relic Amulet. Nobody wants Wizards/Spells!
  • P2P13. Not horrible to get a Living Tempest in case I need it
  • P2P14. Anticognition not bad for a mill deck. Reasonable value at the end of Pack 2.
  • P3P1. Stinger. Maybe I should have taken a 2nd Blood Beckoning - though I hope it wheels. Field Research/Roilmage - good stuff to hope to wheel. I notice the first Kor Celebrant later.
  • P3P2. Wow look at those Wizards and ROIL ERUPTION. Don't need a 3rd Mind Drain. Take the utility Packbeast.
  • P3P3. Happily take the Skydancer
  • P3P4. Second Skulker. Already have one Jwari Disruption. Stalker/Field Research. good options, but Skulker helps with Rogues.
  • P3P5. Did debate taking the Silundi Vision but ended up with the Bubble Snare
  • P3P6. Um YES 2nd Lullmage's Domination. That's good.
  • P3P7. Umara Wizard, not terribly perfect but still an MDFC that can be a 4/3 sometimes flying Wizard. Good early or late. 
  • P3P8. JAW DROP. Um. ROOST OF DRAKES?!??!?! Please. I have blue and I have some kicker. 
  • P3P9. Roilmage wheels, Field Research does not. Nor does Blood Beckoning. Happily take Roilmage for Lullmage's Domination, Kicker.
  • P3P10. Keep feeding the Roilmage. Wizards - no love
  • P3P11. Electromancer for side board
  • P3P12. Very happily taking 2nd Field Research on wheel at near end of Pack 3. 
  • P3P13. Tempest, why not.
  • P3P14. Cascade Seer - nobody loves Wizards/Blue Party

OMG for the value at end of packs/wheels. Roost of Drakes at Pack 3 Pick 8 - EVERYBODY passed on it. Let's see how this plays in bo3
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    Started playing Magic in 1993 and played a lot until 1996. Sold my collection. Magic is now my mid-life crisis obsession, restarting in 2018. Spending a lot of my hobby/free time on Arena now.

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